gunfire reborn: talent tree
This retains the permanent progression of the tree, while making it more "buildable".Perhaps you could even use soul essence to increase the number of points you get at the start of adventures. The talents you don't really want as much get comparatively cheaper, and they are still useful to your build, just not AS useful. When you reach that point, you do have actual decisions: Do I save up to get some of the more expensive talents first or do I just cash out my essence and get a few lower level talents?A community for discussion and sharing of the game Gunfire RebornPress J to jump to the feed. Pick and experiment; Elemental upgrades apply to all weapons that say they deal the matching elemental damage. Really it wouldn't make much of a difference if the game just auto-granted you talents as you leveled up.In comparison, the ascensions are a great system, since you have to choose between 3 options that direct you toward different builds.Below I have some possible suggestions, but really I think almost anything could be good, as long as it incorporates meaningful choices into the system.How other games usually handle skill trees: Each time you level up, you get 1 point, which you can assign to whatever. The customisability comes from what do you want NOW, versus what you want LATER.Unused essence stops being lost once you get the right talent.The reason why it gets more expensive is to encourage diversifying rather than focusing. Is this game really like risk of rain? ... Gunfire Reborn. And thats okay, we like it that wayGood post, and I agree with a lot of this. By using our Services or clicking I agree, you agree to our use of cookies. You aren't making a build, you are progressing a character, and this is how it works.
I do appreciate that it adds a sense of overall progression to playing the game, but I think the actual way talent investment works should be reworked.Unlike with most other games, there's not really any choices to be made when getting talents.You can skill everything eventually with enough essenceAny unused essence is lost, so really you would just put it in whatever you can afford when you're deadEach talent gets more expensive the more points you put in it, further encouraging you to just level whateverThe only time I even have to think is when I die with enough essence for like 3+ talents, and even then it's usually obvious.The talents also range from practically required (e.g. Maybe also have an option to reroll an existing talent you don't like. The talent tree requires the cyan currency (soul-stones or something) to purchase each one. The talent tree in the game doesn't really make that much sense. Move faster when shields are empty, no, that's a build item and should be a scroll or ascension. vault opening) to really boring (e.g. © Valve Corporation. You go, you die, you spend your shit so you will get further next time.
I just buy games don't really get genres. It'll still be all of those things with or without the talent tree.Heres an idea: Have a talent tree with permanent unlocks much like the current talent tree, but you can only use a limited number of talents on each adventure. People comparing games confuses me a lot too. I don't really think so but it probably is in some ways. It's a progress game, not a build game. im stuck in the first row, because the game selectes the row befor the one i have clicked on. But these talents are more interactive than just gaining 5 max HP or something.To reiterate my overarching point, I don't particularly care about the exact implementation details, I just want the talent tree to have interesting choices to make, which it currently doesn't.You can skill everything eventually with enough essenceAny unused essence is lost, so really you would just put it in whatever you can afford when you're deadEach talent gets more expensive the more points you put in it, further encouraging you to just level whateverYes, this is the point of the system. It's a co-op roguelike shooter.
Your ascensions, scrolls and weapons in-game are your build. +HP makes sense, it makes your character a little tougher, that's progress. But in the Talent Tree it definitly is! I think it would be interesting to include actual talent builds as opposed to just eventually maxing out every talent. 1.
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gunfire reborn: talent tree
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